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OMTI-Rogers Reading Program


Short humorous animations illustrate important reading, writing and spelling points in this educational software title we wrote for learning-disabled teens and young adults.

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The interface was designed for English-speaking non-readers. Lessons are presented in a suggested cumulative way, but the student is free to jump around, skip or repeat lessons, just do the tests, never do the tests. There are no time limits or negative reinforcement.
Navigation is consistent: the forward arrow always advances one step, double forward always skips a section. Visual clues show what is clickable: available navigation buttons light up, suggested navigation buttons are highlighted, and the arrow cursor changes to a hand over anything clickable.

  We made tests into games, like this slot machine word game, to measure students' progress in a non-threatening way.

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For spelling lessons, we put a point-and-click, alphabetical-order keyboard on the screen so the student doesn't have to deal with a QWERTY keyboard.

As the student advances into more complex interactions, the program provides progressive animated help.

 

Contents are on a lightboard: Each light represents one lesson. When a student completes a lesson, its light turns off.
We put the contents at the end of the program, so that every time a student quits the program, they see how many lessons they have completed. It also lets them to jump to any lesson by clicking its light.


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